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D++ (DPP)
C++ Discord API Bot Library
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When you create or get an object from Discord, you send the request to its API and in return you get either an error or the object you requested/created. You can pass a function to API calls as the callback function. This means that when the request completes, and you get a response from the API, your callback function executes. You must be careful with lambda captures! Good practice would be not capturing variables by reference unless you have to, since when the request completes and the function executes, the variables can already be destructed. Advanced reference can be found here. Now, let's see callback functions in action:
#include <dpp/dpp.h> int main() { dpp::cluster bot("Token Was Here", dpp::i_default_intents | dpp::i_message_content); /* the second argument is a bitmask of intents - i_message_content is needed to get messages */ bot.on_log(dpp::utility::cout_logger()); /* The event is fired when someone issues your commands */ bot.on_slashcommand([&bot](const dpp::slashcommand_t& event) { if (event.command.get_command_name() == "msgs-get") { int64_t limit = std::get<int64_t>(event.get_parameter("quantity")); /* get messages using ID of the channel the command was issued in */ bot.messages_get(event.command.channel_id, 0, 0, 0, limit, [event](const dpp::confirmation_callback_t& callback) { if (callback.is_error()) { /* catching an error to log it */ std::cout << callback.get_error().message << std::endl; return; } auto messages = callback.get<dpp::message_map>(); /* std::get<dpp::message_map>(callback.value) would give the same result */ std::string contents; for (const auto& x : messages) { /* here we iterate through the dpp::message_map we got from callback... */ contents += x.second.content + '\n'; /* ...where x.first is ID of the current message and x.second is the message itself. */ } event.reply(contents); /* we will see all those messages we got, united as one! */ }); } else if (event.command.get_command_name() == "channel-create") { /* create a text channel */ dpp::channel channel = dpp::channel() .set_name("test") .set_guild_id(event.command.guild_id); bot.channel_create(channel, [&bot, event](const dpp::confirmation_callback_t& callback) -> void { if (callback.is_error()) { /* catching an error to log it */ bot.log(dpp::loglevel::ll_error, callback.get_error().message); return; } auto channel = callback.get<dpp::channel>(); /* std::get<dpp::channel>(callback.value) would give the same result */ /* reply with the created channel information */ dpp::message message = dpp::message("The channel's name is `" + channel.name + "`, ID is `" + std::to_string(channel.id) + " and type is `" + std::to_string(channel.get_type()) + "`."); /* note that channel types are represented as numbers */ event.reply(message); }); } else if (event.command.get_command_name() == "msg-error") { bot.message_get(0, 0, [event](const dpp::confirmation_callback_t& callback) -> void { /* the error will occur since there is no message with ID '0' that is in a channel with ID '0' (I'm not explaining why) */ if (callback.is_error()) { event.reply(callback.get_error().message); return; } /* we won't be able to get here because of the return; statement */ auto message = callback.get<dpp::message>(); event.reply(message); }); } }); bot.on_ready([&bot](const dpp::ready_t& event) { if (dpp::run_once <struct register_global_commands>()) { dpp::slashcommand msgs_get("msgs-get", "Get messages", bot.me.id); constexpr int64_t min_val{1}; constexpr int64_t max_val{100}; msgs_get.add_option( dpp::command_option(dpp::co_integer, "quantity", "Quantity of messages to get. Max - 100.") .set_min_value(min_val) .set_max_value(max_val) ); dpp::slashcommand channel_create("channel-create", "Create a channel", bot.me.id); dpp::slashcommand msg_error("msg-error", "Get an error instead of message :)", bot.me.id); bot.global_bulk_command_create({ msgs_get, channel_create, msg_error }); } }); bot.start(dpp::st_wait); return 0; }
This is the result: